Within the simulation game research community, UX/UI design research publications often concern the effectiveness of the result, i.e., the actual game experience and interface design outcome, rather than the thinking and decisions leading up to it. This article fills this gap in the literature by discussing the UX/UI redesign thinking and decision-making behind a particular digital simulation/serious game about marine or maritime spatial planning called MSP Challenge.
Applying UI and UX design to serious simulation games like MSP Challenge
Uncategorized