Internship – Procedural Technical Artist (20 week)

Posted on October 27, 2025

Start Date: 02/02/2026

Duration: 20 week

FTE: 1

We’re looking for a Procedural Technical Artist to help shape the world of a stylised, narrative-driven exploration game set during World War I. In this role, you’ll design and implement procedural tools and systems that bring expressive environments to life, from layered trench networks and rolling countryside to war-scarred villages and symbolic dreamscapes. You’ll collaborate closely with environment artists, designers, and programmers to build efficient workflows that support a cohesive art style and emotional storytelling. Proficiency with Houdini, Unreal Engine, and procedural generation techniques is key, along with a passion for visual storytelling and stylised worldbuilding.

About this job

We’re looking for a Procedural Technical Artist to help shape the world of a stylised, narrative-driven exploration game set during World War I. In this role, you’ll design and implement procedural tools and systems that bring expressive environments to life, from layered trench networks and rolling countryside to war-scarred villages and symbolic dreamscapes. You’ll collaborate closely with environment artists, designers, and programmers to build efficient workflows that support a cohesive art style and emotional storytelling. Proficiency with Houdini, Unreal Engine, and procedural generation techniques is key, along with a passion for visual storytelling and stylised worldbuilding. 

GAMEHEARTS is a Horizon Europe project that examines the social and cultural value of the European video games industry through partnership with three key cultural institutions: the London Symphony Orchestra, the Imperial War Museum, and City Football Group. The project will explore how video games promote engagement with wider cultural industries and establish how these partnerships can, in turn, contribute to and enrich the games industry. More info at www.gamehearts.eu 

About Cradle

Cradle is the Research & Development lab of the Academy for AI, Games & Media at Breda University of Applied Sciences. At this lab, cutting-edge, innovative games and media applications are designed and developed through projects conducted on behalf of and befitting four professorships: Digital Media Concepts; Creative & Entertainment Games; Applied Games, Innovation & Society; and Applied Data Science & Artificial Intelligence. Most of the projects at Cradle involve external partners and are funded by secondary (e.g. national or EU research grants) and tertiary sources (project-based contracts). Cradle has a staff pool of experienced, tech-savvy researchers, lecturers, designers, and developers. It also offers internships, individual graduation projects, collaborative team projects, as well as support, facilities, and equipment to students, staff, and partners.  

What you will be doing

  • Develop and maintain procedural tools and workflows (primarily in Houdini and Unreal Engine) to support environment creation. 
  • Collaborate with environment and level designers to build stylised landscapes, trenches, villages, and props that reflect the tone of the WWI narrative. 
  • Create modular and flexible systems that enable fast iteration and artistic control. 
  • Work with designers to ensure environments support gameplay flow and storytelling. 
  • Optimise procedural assets for performance while maintaining visual quality. 
  • Research and implement techniques for stylised procedural generation and visual consistency. 
  • Assist in bridging art and tech; ensuring procedural tools integrate smoothly with the broader production pipeline.

 What we offer  

  • A financial compensation (where applicable)  
  • A flexible, collaborative environment where your ideas matter  
  • Unique portfolio project 
  • Networking opportunities with professionals and educators across Europe  
  • Support from experienced project managers, researchers, and creative professionals  
  • Ownership & Impact. Your contributions will be published, seen, and shared.  

Your profile

  • You receive ECTS for doing an internship or a thesis assignment as part of your study program  
  • You are conducting a MBO or a bachelor, university of applied sciences (HBO) or a similar institution  
  • Passion for games, storytelling, and innovative technologies  
  • Houdini & Unreal experience  
  • Strong organizational skills and attention to detail  
  •  
  • Interest in creative visual industries (animation, games, virtual production, etc.)  
  • Excellent communication skills in English  
  • Ability to work in an international, multicultural environment  
  • You are available for at least 5-6 months. Start/end date is negotiable  

Application process

Interested or do you have any questions? Please send your CV, portfolio and short motivation to cradle@buas.nl. You will receive a reply to your application two weeks after the closing date at latest.

External recruiters need not inquire