Marie Lhuissier


The Zero Hunger Lab at the University of Tilburg commissioned a serious game, simulating global food challenge to foster awareness and solutions to reduce hunger
November 30, 2023
"Bound to the Miraculous" fuses art with advanced simulation, mirroring real-time ocean conditions to retell Bas Jan Ader's enigmatic sea voyage.
November 7, 2023
Mai is the virtual host living at Mindlabs. Mindlabs asked Cradle to develop a realistic digital human which can interact with visitors.
October 6, 2023
The ARET project explores the use of cartoon & volumetric capture visuals in augmented reality in exposure therapy.
September 26, 2023
Breda University of Applied Sciences pioneers virtual productions, merging cutting-edge technology with creative storytelling, offering students an immersive and innovative learning experience.
June 20, 2023
Procedural Ocean View is software that generates Unreal or Unity 3D marine environments based on user-defined input parameters. It offers the opportunity to quickly see and learn what certain marine plans (e.g. a new offshore wind farm) could entail if actually realised.
January 1, 2023


Big Societal Questions Digital realities such as virtual humans, metaverse-like applications, and digital twins are hot and controversial topics. More and more news platforms use virtual news anchors, cities are desperately seeking an urban digital twin, and one of the most influential companies of the past two decades changed its name from Facebook to Meta, […]

May 15, 2024

Producing Audio-Visual Content can often be scary, chaotic and challenging. This is why most productions make use of project management tools – like Trello, Asana, Notion etc. to help them track the work and be on top of milestones and deadlines.   With the production of the Disney+ Series, “The Mandalorian” in 2019, a new method […]

May 8, 2024

It’s Monday, 6 May 2024, just after 2pm. I’m sitting in my home office, wrapping up my work for BUas, for the Cradle R&D lab, for the MSP Challenge simulation platform. Just contemplating what’s happened over the past 7.5 years. The things we’ve achieved, the things we didn’t achieve (yet). Things such as the 15 […]

May 7, 2024

Planning has become increasingly complex. More and more functions need to be accommodated in the same number of square meters. This problem lies at the root of the housing crisis, the nitrogen and climate crises. There is no longer a person who oversees the entire system, raising the question: could digital twins contribute to the […]

February 23, 2024
The VPSN project is a collaboration between five higher educational organizations developing talents within the film and animation industry. We are funded and supported by the European Commission through the ERASMUS+ program.
September 26, 2023
Embedded AR content relies on an understanding of the physical space and where to place the digital content. We explored 4 methods of doing this, and give an overview which we used, and what the differences meant for the development of our AR enriched dance performance.
June 21, 2023